NEIL MELVILLE Web Site
I like cards. They are like stiff little pieces of paper that you can clutch in your hand. You can hide them or show them or toss them. What a great invention. And using cards for games: brilliant! That was a revolutionary idea, and a pivotal advancement in game technology.
Mr. John McLeod has been gathering information on card games for 10 years, and you can find this data at Pagat.com. I love learning new games, usually even more than I like playing them. I like designing new games most of all. New games like REGULAR FLAVOR (But I have to give my brothers Keith and Mark credit for that one).
I am an amateur enthusiast of the collectable card game Magic the Gathering, and have been playing since the Revised Edition. As part of this hobby, I have dabbled in card and set design (I have only created 3 unofficial sets so far, 2 of completely original and still unofficial cards).
Check out my web article about how I made an illustration for a Magic: the Gathering card.
Some of my favorite card games:
Also comes in: mint, cherry, and grilled salmon flavors.
No, no, no. REGULAR FLAVOR is a new card game for 2 to 6 players. the game is called REGULAR FLAVOR. It is played with a regular deck of cards, so it is free - no cost to you other than the deck of cards.
Just like Ascending Rules Uno, and other self-modifying games, it was inspired by games of foursquare, where a player gets to declare a new "house rule" when they advance to the server position. But here it is the dealer, and the dealer is determined by the winner of the previous round.
The game starts with a set of basic rules (the REGULAR FLAVOR):
The added/amended rule(s) can be anything, but the wording needs to be specific. Precise terminology is helpful to make sure that a rule is observed in the way that you intended. If the language is unclear, or a loophole can be found, you can bet that someone can and will exploit it to win. And why not? That's half the fun.
Some examples of the kinds of rules that can be enacted: